OnQ Blog

GDC 2019: Boundless XR for PC, cutting the cord

Mar 18, 2019

Qualcomm products mentioned within this post are offered by Qualcomm Technologies, Inc. and/or its subsidiaries.

At Qualcomm Technologies, Inc. (QTI), we continue to innovate and transform XR performance and portability to enrich consumer lives and deliver premium XR experiences anywhere. A few weeks ago, we announced broad ecosystem support for XR viewers, which provides immersive experiences by way of 5G smartphones tethered to a light AR glass or VR HMD. At MWC 19, we also showed a live Boundless XR over 5G demonstration, with split processing between device and edge cloud, enabling photorealistic, high-quality, immersive experiences. Today at GDC 2019, we are thrilled to announce optimizations to our Qualcomm Snapdragon 845 VR Reference Design to enable a dual-mode HMD and expand our offerings to include the PC-ecosystem with Boundless XR for PC. Our Snapdragon 845 VR Reference Design now features 60-GHz wireless providing a robust, low latency (motion to photon under 20 ms), optimized for split-processing between PC and VR HMD.

The Boundless XR for PC is a dual-mode HMD that is designed to create a simple, ease-of-use experience when compared to many of the PC VR solutions today by eliminating the need for cables and tracking sensors. Notably, this solution has full six degrees of freedom (6DoF) head and controller tracking therefore removing an external accessory set up. When in proximity to the PC, the HMD is designed to wirelessly connect to the PC and utilize rendering resources from the PC while keeping perception algorithms and display processing in the HMD. When not in proximity to the PC, the HMD can still operate as a Mobile Standalone XR HMD.

This integrated solution will be commercially available this year to QTI’s customers through our Snapdragon 845 Reference Design, alongside the collaboration of various partners. Pico is our first HMD OEM to announce support for the Boundless XR for PC experience with its Pico Neo 2 device, which should be coming to market in the second half of 2019. WNC also has a reference design solution for the PC 60-GHz access point. HTC VIVE and VIVEPORT will both work to support the new specification through hardware and content, and others like automotive visualization specialist ZeroLight and Framestore have expressed interest in leveraging this solution as a path to expand reach. With Boundless XR utilizing the benefits of Mobile XR, Qualcomm Technologies is eager to impact PC XR experiences this year, and we see long-term potential for home consoles and other distributed compute architectures to take advantage of these offerings. As an immediate action, we encourage PC OEMs and system integrators to move beyond cables to drive truly immersive XR experiences on PCs.

Qualcomm Snapdragon is a product of Qualcomm Technologies, Inc. and/or its subsidiaries.

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Hugo Swart

Head of XR, Qualcomm Technologies