Recap and on demand sessions: Snapdragon Game Studios Developer Forum at GDC 2026
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Join Developer DiscordAt GDC 2026, the Snapdragon Game Studios team brought developers and engineers together for a full day of technical talks and partner case studies focused on high‑performance gaming across mobile, PC, and beyond. Developers can now watch the recorded sessions on demand.
TL;DR — what you’ll get from these sessions (before you hit play)
This forum’s recordings cluster into three practical themes:
1. Sustained performance under power constraints (memory and bandwidth efficiency on mobile).
2. Engine‑level mobile optimisation (how UE5 pipelines can be adapted to mobile GPU realities).
3. On‑device AI and neural rendering (production‑oriented AI workflows: ASR/LLMs/TTS; plus neural upscaling / frame generation).
If you only have time for one session, pick based on your role:
- Graphics/engine programmers (mobile): start with Infinity Nikki + Adreno High Performance Memory.
- UE5 rendering engineers: start with Neverness to Everness (UE5 Mobile).
- Gameplay/AI engineers: start with Snapdragon Game AI SDK.
- PC porting/performance engineers: start with Kingdom Come: Deliverance II on Windows on Snapdragon.
On‑demand sessions (and what you will learn)
Faster Frames, Lower Power: How Infinity Nikki Leverages Adreno High Performance Memory
What this session is about (in plain terms): Memory access is a major power cost in modern mobile games, and this talk focuses on how Adreno High Performance Memory can reduce energy use while improving rendering throughput.
You’ll learn:
- What Adreno High Performance Memory is designed to do (fast, power‑efficient embedded memory) and why it matters for sustained performance.
- How to access and use it via Vulkan API extensions, with recommended integration strategies and best practices.
- A reference implementation context in Unreal Engine 5, plus a partner example from Infold Games on Infinity Nikki.
UE5 Mobile, Unleashed on Snapdragon: How We Turbocharged Neverness to Everness
What this session is about: A deep dive into optimising a UE5 mobile title on Snapdragon—specifically aligning UE5’s mobile rendering pipeline with Adreno GPU architecture for efficiency and scalability.
You’ll learn:
- Approaches to improve tile‑based rendering efficiency and reduce bandwidth pressure in a high‑fidelity UE5 mobile game.
- Techniques and topics explicitly called out: Adreno Tile Memory Heap integration, render‑pass optimisation, and discussion of performance results.
- Advanced Snapdragon technologies referenced in the session description: Adreno Frame Motion Engine 2.0 (AFME2), Snapdragon Game Super Resolution 2 (SGSR2), and Snapdragon Adaptive Game Configuration (SAGC)—positioned as system/GPU‑aware strategies for frame stability, scalability, and power efficiency.
Next‑Generation In‑Game AI Experiences: Snapdragon Game AI SDK
What this session is about: A developer‑focused toolkit intended to make on‑device AI more approachable for game teams—covering building blocks like ASR, LLMs, and TTS for in‑game interactions.
You’ll learn (from the session description + the public video description):
- How to enable richer gameplay with Automatic Speech Recognition, Large Language Models, and Text‑to‑Speech for AI‑driven NPC interactions, with emphasis on power efficiency and Snapdragon NPU performance.
- AI NPCs / teammates / coaches / companions, plus running LLMs/ASR/TTS locally using CPU/GPU/Hexagon NPU, and engine‑friendly workflows (including Unreal plugins).
- Hybrid edge + cloud strategies for scalable game AI.
Speaker: Andy Michel, PhD (Qualcomm Technologies).
Snapdragon, Honor of Kings, and Tencent GVoice: On‑Device AI ASR for Immersive Voice Experiences
What this session is about: A partner example of deploying an on‑device automatic speech recognition (ASR) model for gaming, powered by Qualcomm Hexagon NPU, to deliver real‑time speech‑to‑text in complex in‑game scenarios.
You’ll learn:
Benefits of on‑device ASR: lower latency, high recognition accuracy, and improved power efficiency for smoother player communication.
- Deep integration between Snapdragon platform and Tencent’s GVoice speech tech, as groundwork for real‑time interaction between humans and AI.
Neural Super Resolution and Frame Generation for Snapdragon Mobile Devices
What this session is about: An overview of Qualcomm’s upcoming AI‑based frame upscaling / frame generation approach, including benefits, integration into a game engine, and expected results.
You’ll learn:
- What AI Frame Fusion technology is, why it matters, and how to integrate it into an engine.
Kingdom Come: Deliverance II — Optimising Performance for Windows on Snapdragon
What this session is about: Practical guidance on maximising game performance on Windows on Snapdragon, including why x64 emulation overhead can leave performance on the table and how a native port captures the full benefits.
You’ll learn:
- How porting to Windows on Snapdragon enables native runtime performance, plus a real‑world case study on the porting process for Kingdom Come: Deliverance II.
Mobile Development Best Practices: Delta Force Mobile
What this session is about: A shipping‑oriented talk on the trade‑offs and workflows involved in bringing high‑quality visuals to mobile while managing complex PC assets—covering pipeline, memory, and CPU/GPU/bandwidth bottlenecks.
You’ll learn:
- Asset pipeline management, memory usage, and solutions for CPU/GPU/memory/bandwidth bottlenecks when optimising high‑complexity scenes for mobile.
- Resource recomposition pipeline solutions, CPU/memory management, GPU strategies for graphics‑intensive titles, and approaches to bandwidth efficiency.
Keep exploring
You can find more resources and community entry points—including the developer forum, YouTube channel, GitHub community, and Discord—on the Snapdragon Game Studios hub.
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