Back to All
OnQ Blog

Google’s Super Sync Sports: Hands-On

Google has just released a simple game that runs in their Chrome web browser that lets you use your smartphone as a game controller. The game itself isn’t the next Angry Birds or Fruit Ninja, but it’s a nifty app that showcases a two-screen experience that developers could incorporate into future apps. (Check out the link to a quick hands-on video below).

The game is like a mini-Olympics that features three events: swimming, biking and running. In each event, users race to the finish line against three other contestants. In single-player mode, you race against computer contestants, and multiplayer mode lets you to connect four smartphones so you can compete against your buddies. Your smartphone acts as a multitouch track pad, and each event requires a different gesture to get your player to the finish line first.

The game is available for the Chrome desktop browser. You can download the game here and the mobile component on your phone here (keeping in mind the smartphone model and OS requirements). According to the Google blog, the game is built using “HTML5 features such as WebSockets for real-time gaming synchronicity on desktop and mobile, and Canvas and CSS3 for rich and engaging visuals.” 

 

Opinions expressed in the content posted here are the personal opinions of the original authors, and do not necessarily reflect those of Qualcomm Incorporated or its subsidiaries ("Qualcomm"). The content is provided for informational purposes only and is not meant to be an endorsement or representation by Qualcomm or any other party. This site may also provide links or references to non-Qualcomm sites and resources. Qualcomm makes no representations, warranties, or other commitments whatsoever about any non-Qualcomm sites or third-party resources that may be referenced, accessible from, or linked to this site.

About the Author
PJ Jacobowitz
PJ JacobowitzStaff Manager, Marketing, Qualcomm Technologies

© Qualcomm Technologies, Inc. and/or its affiliated companies.

Snapdragon and Qualcomm branded products are products of Qualcomm Technologies, Inc. and/or its subsidiaries. Qualcomm patents are licensed by Qualcomm Incorporated.

Note: Certain services and materials may require you to accept additional terms and conditions before accessing or using those items.

References to "Qualcomm" may mean Qualcomm Incorporated, or subsidiaries or business units within the Qualcomm corporate structure, as applicable.

Qualcomm Incorporated includes our licensing business, QTL, and the vast majority of our patent portfolio. Qualcomm Technologies, Inc., a subsidiary of Qualcomm Incorporated, operates, along with its subsidiaries, substantially all of our engineering, research and development functions, and substantially all of our products and services businesses, including our QCT semiconductor business.

Materials that are as of a specific date, including but not limited to press releases, presentations, blog posts and webcasts, may have been superseded by subsequent events or disclosures.

Nothing in these materials is an offer to sell or license any of the services or materials referenced herein.