Back to All
OnQ Blog

The Art of Video Games: Beyond Pong… Way Beyond

Through Sept. 30, the Smithsonian American Art Museum is hosting “The Art of Video Games” exhibition, celebrating the artistry of video games past and present. 

Remember how simplistic video games used to be? Pong was essentially two vertical lines that players moved up and down as paddles while a dot bounced between them. The sequel? Pong Doubles, of course, made up of four vertical lines and that same bouncing dot.

Today’s games are more complex and realistic that ever. Game environments and computer-driven characters are injected with artificial intelligence. Action and scenery are optimized for HDTVs and mobile devices. Games are scripted, created and promoted like blockbuster movies, some even featuring complex back stories and imaginative “the making of” clips. Similar to film, animation and performance, video games have evolved into influential forms of narrative art.

“The Art of Video Games” features some of the most important artists and designers across five eras of game development, from early pioneers to contemporary designers. If you consider yourself a gamer, don’t miss it. Click on the image to see pictures of the exhibit. 

Opinions expressed in the content posted here are the personal opinions of the original authors, and do not necessarily reflect those of Qualcomm Incorporated or its subsidiaries ("Qualcomm"). The content is provided for informational purposes only and is not meant to be an endorsement or representation by Qualcomm or any other party. This site may also provide links or references to non-Qualcomm sites and resources. Qualcomm makes no representations, warranties, or other commitments whatsoever about any non-Qualcomm sites or third-party resources that may be referenced, accessible from, or linked to this site.

About the Author
Anthony Eng
Anthony EngSr Marketing Mgr., Qualcomm Technologies

© Qualcomm Technologies, Inc. and/or its affiliated companies.

Snapdragon and Qualcomm branded products are products of Qualcomm Technologies, Inc. and/or its subsidiaries. Qualcomm patents are licensed by Qualcomm Incorporated.

Note: Certain services and materials may require you to accept additional terms and conditions before accessing or using those items.

References to "Qualcomm" may mean Qualcomm Incorporated, or subsidiaries or business units within the Qualcomm corporate structure, as applicable.

Qualcomm Incorporated includes our licensing business, QTL, and the vast majority of our patent portfolio. Qualcomm Technologies, Inc., a subsidiary of Qualcomm Incorporated, operates, along with its subsidiaries, substantially all of our engineering, research and development functions, and substantially all of our products and services businesses, including our QCT semiconductor business.

Materials that are as of a specific date, including but not limited to press releases, presentations, blog posts and webcasts, may have been superseded by subsequent events or disclosures.

Nothing in these materials is an offer to sell or license any of the services or materials referenced herein.