Snapdragon Lab: Real-Time Wireless Peer-to-Peer Gaming Using AllJoyn™
Short-range wireless networks such Bluetooth and WiFi tend to be optimized for point-to-point, bulk-data transfer using large data packets. In contrast multiplayer real-time games send many small point-to-multipoint packets with low latency. This lab will discuss lessons learned from implementing a real-time multiplayer game using the AllJoyn peer-to-peer framework and explain what worked and what didn’t and why.
Publish Date: Aug 1, 2011