How to Engineer “Fast” into Smartphone Apps
With the proliferation of smartphone applications across a wide variety of handsets and tablets, developers are often forced to contend with the speed and performance differences that exist between various chipsets and components used by device makers. This session is designed to provide an overview of the CPU, GPU and modem components that heavily impact an end user’s perspective of how “fast” a device is. By learning more about the architecture and evolution of key smartphone components, attendees will gain an appreciation for the key elements that help determine overall system speed and performance as well as how to engineer “fast” into new apps.
Publish Date: 29. Jun. 2011