XR is the future of mobile computing. We are making mobile XR a reality.

Extended Reality (XR) is an umbrella term encapsulating Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and everything in between. Although AR and VR offer a wide range of revolutionary experiences, the same underlying technologies are powering XR. Qualcomm’s vision for XR is sleek headsets that will transform everyday consumer experiences and many market verticals from industrial manufacturing and healthcare to education and retail.

Convergence: one device to rule them all.

At some point in the future, we envision the convergence of the smartphone, mobile VR headset, and AR glasses into a single XR wearable. XR could replace all the other screens in your life, like that big TV in your living room. Mobile XR has the potential to become one of the world’s most ubiquitous and disruptive computing platforms—similar to the smartphone today.

Boundless XR experiences.

Boundless XR creates immersive mobile XR experiences with photorealistic visuals by combining on-device processing, 5G, and edge cloud processing. We’re leading the XR and 5G ecosystem towards a split-rendering architecture that provides an efficient end-to-end solution.

Solving the key XR technology challenges ahead.

Achieving our vision of sleek, comfortable, and fashionable XR glasses that are immersive, intelligent, and always connected is extremely challenging. There are various technical problems that need to be solved for XR to reach mainstream adoption.


XR needs a disruptive revolution in display technology to show richer visual content, and to switch seamlessly between real and virtual worlds. 

Common illumination

Making virtual objects in augmented worlds indistinguishable from real objects is a tremendous challenge, especially under diverse lighting conditions.

Power and thermal

Meeting the always-on, compute-intensive workloads of XR within the power and thermal constraints of sleek XR glasses is very challenging.


Seamless and ubiquitous connectivity to the internet and cloud services is required for XR to reach its full potential. 

Motion tracking

Intelligent on-device tracking of our head, hands, and eyes is required to interact intuitively with our XR glasses and create immersion. 

Accelerating the XR market.

We’re leading XR forward and are uniquely positioned to deliver superior mobile XR solutions at low power. We’re developing the foundational technology required for XR, such as immersive 3D graphics, computer vision, machine learning, intuitive security, and 5G technologies. And we’re working with the ecosystem and investing in leading XR companies—all in an effort to make our vision of XR a reality sooner.

Qualcomm Snapdragon is a product of Qualcomm Technologies, Inc.

Our technologies make immersive mobile experiences possible.

An icon representing a VR headset, a contributing tech to immersive XR

Virtual reality

See how our technologies are making fully immersive, seamless, mobile VR experiences a reality.

An icon representing augmented reality, with different shades representing a heads-up display.

Augmented reality

Read about our vision for the future of mobile AR, which enables endless possibilities in an augmented world.

An icon representing immersive technology, how it affects visual senses and surrounds the user with the experience.

Immersive technology

Discover how the three pillars of immersive technology work together to make immersive experiences on mobile devices feel as real as possible.

The Latest


Webinar - Boundless XR and cloud gaming over 5G

Aug 5, 2021


MWC Barcelona 2021: Boundless XR over 5G mmWave

Jun 28, 2021


Boundless XR with 5G

Mar 19, 2019


Webinar: Boundless Mobile XR Over 5G

Oct 26, 2018


Webinar - The Mobile Future of Extended Reality

May 14, 2018


Snapdragon 821 processor: powering the new ASUS ZenFone AR

Jan 4, 2017


Augmented Reality to Enhance Education in San Diego

Jun 7, 2013


MURALI: Engineer, R&D / Augmented Reality

Mar 8, 2012


The Future of Innovation: Steve Mollenkopf

Jan 20, 2012


CES Keynote Recap from Qualcomm's Paul Jacobs

Jan 12, 2012


CES 2012 Opening Keynote: Qualcomm Chairman and CEO Dr. Paul Jacobs

Jan 11, 2012


GA Tech: Qualcomm's Augmented Reality SDK

Nov 23, 2011


Qualcomm AR SDK Dominoes Sample App

Oct 7, 2011


Qualcomm AR SDK Virtual Buttons Sample App

Oct 7, 2011


Qualcomm AR SDK Multi Targets Sample App

Oct 7, 2011


Qualcomm AR SDK Frame Markers Sample App

Oct 7, 2011


Qualcomm AR SDK Image Target Sample App

Oct 7, 2011


Pixel Punch: Qualcomm's Augmented Reality SDK

Sep 16, 2011


Qualcomm's Augmented Reality at the Fleet Science Center - Balboa Park

Aug 11, 2011


Snapdragon Lab: Developing with the Qualcomm Augmented Reality SDK

Jul 26, 2011


Tutorial: Qualcomm's Augemented Reality SDK

Jul 25, 2011


Defiant Development: Qualcomm's Augmented Reality SDK

Jul 25, 2011


Developing with Qualcomm's Augmented Reality Platform

Jun 29, 2011


Qualcomm Augmented Reality Sample Apps

May 19, 2011


Qualcomm Augmented Reality Challenge Winners

Apr 12, 2011


Conversations with Paul – Live from MWC 2011

Mar 1, 2011


Rock 'Em Sock 'Em Robots Test Mobile AR App

Feb 16, 2011


Winning App: Augmented Reality Developer Challenge 2010

Feb 15, 2011


Augmented Reality Developer Challenge 2010 Sizzle Reel

Feb 14, 2011


Imagine All the Possibilities with Augmented Reality

Jan 7, 2011



Stay informed with our mobile computing technology newsletter.