Episode 33: XR – the next generation of computing [podcast]

We’ve come a long way from the cardboard devices and wired headsets of just a few years ago. And while they gave us a taste of what was to come with VR, the (extended) reality of today is worlds beyond.

Whether it’s stepping into Saturn’s rings or training for medical students, the XR experiences being developed now are changing the game. And we’re still just in the beginning stages of what’s possible. As our head of XR Hugo Swart says, “we can’t even think how far it’s going to go.”

In our first podcast on XR, we discussed the different realities: AR, VR, MR, and XR, and gave a behind-the-scenes look at Qualcomm’s technology for XR. In part two, we’re talking experiences, from gaming to education, and the devices, backed by Qualcomm technologies, that are helping bring XR to the masses.

Referenced in this podcast:

Qualcomm Snapdragon is a product of Qualcomm Technologies, Inc. and/or its subsidiaries.


Opinions expressed in the content posted here are the personal opinions of the original authors, and do not necessarily reflect those of Qualcomm Incorporated or its subsidiaries ("Qualcomm"). Qualcomm products mentioned within this post are offered by Qualcomm Technologies, Inc. and/or its subsidiaries. The content is provided for informational purposes only and is not meant to be an endorsement or representation by Qualcomm or any other party. This site may also provide links or references to non-Qualcomm sites and resources. Qualcomm makes no representations, warranties, or other commitments whatsoever about any non-Qualcomm sites or third-party resources that may be referenced, accessible from, or linked to this site.