OnQ Blog

Episode 33: XR – the next generation of computing [podcast]

We’ve come a long way from the cardboard devices and wired headsets of just a few years ago. And while they gave us a taste of what was to come with VR, the (extended) reality of today is worlds beyond.

Whether it’s stepping into Saturn’s rings or training for medical students, the XR experiences being developed now are changing the game. And we’re still just in the beginning stages of what’s possible. As our head of XR Hugo Swart says, “we can’t even think how far it’s going to go.”

In our first podcast on XR, we discussed the different realities: AR, VR, MR, and XR, and gave a behind-the-scenes look at Qualcomm’s technology for XR. In part two, we’re talking experiences, from gaming to education, and the devices, backed by Qualcomm technologies, that are helping bring XR to the masses.

Referenced in this podcast:

Qualcomm Snapdragon is a product of Qualcomm Technologies, Inc. and/or its subsidiaries.

 

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