Sep 19, 2014
Qualcomm products mentioned within this post are offered by Qualcomm Technologies, Inc. and/or its subsidiaries.
Speaking to an audience of developers Friday morning at Uplinq 2014 in San Francisco, Qualcomm Technologies Senior VP and Qualcomm Interactive Platforms President Rob Chandhok provided insights about the shape of things to come—the Internet of Things that is. As described by Chandhok, we have the computing and the connectivity to move intelligence further out on the network edge, and as that happens, the Internet is being redefined in interesting new ways.
See the entire keynote here:
Continue on for a written recap...
Recalling the history of the Internet, Chandhok noted that the underlying foundation has always been based on mesh computing, a messy but resilient system that has since been overlaid with a hub and spoke system that was once practical but is increasingly problematic, as more people, places, and things become connected, and whole new types of experiences (e.g., peer-to-peer) become possible.
Qualcomm has a vision for overlaying a platform atop the Internet that will redefine mesh computing as we know it, distributing intelligence to the network edge, and leveraging the power of the AllJoyn framework, a collaborative open source project of the AllSeen Alliance aimed at creating a common language for the Internet of Everything. As has historically been the case, it will fall on developers to tap into that evolving environment, to leverage all the tools at their disposal to create next-gen experiences. As Chandhok explains, Qualcomm is committed to providing those technologies, tools, and resources.
So what’s ahead? One interesting trend noted by Chandhok is that some connected devices are actually taking on personalities, thanks to voice recognition technologies. And for developers focused on creating the user interfaces of the future, there will be a mix of capabilities to draw from, including ever more advanced augmented reality technologies for seeing the world in new ways (projecting virtual information into the physical world); evolving audio technologies; gesture technologies that sense what we’re doing and extend our reach in entirely new ways; and much, much more.