Remember earlier this year when we said that the Qualcomm® Snapdragon™ 600 processor, with its embedded Adreno 320 GPU was the first mobile processor to be certified compliant with something called OpenGL ES 3.0?
Then we told you that the hot, new Samsung GALAXY S4 with our Snapdragon 600 mobile processor was the first mobile device to support OpenGL ES 3.0? Following that, at Google I/O, we all learned that the latest version of Android (4.2) includes built-in support for OpenGL ES 3.0.
Next there was our recent announcement—that we have entered into a multi-year collaboration with a leading game development engine, Unity3D, to optimize their engine for Snapdragon devices. Guess what graphics API they are supporting? Yup, you guessed it: OpenGL ES 3.0.
"So what?" you say? "Why should I care about this technobabble?" If you play games on your phone or tablet (and who doesn’t?) then you will care because OpenGL ES 3.0 is the latest high-performance 3D graphics programming interface that makes it possible to develop even more amazing mobile game experiences.
Dean Takahashi of VentureBeat put it this way: "The OpenGL ES 3.0 standard matters because it allows game developers to create titles that are compatible with its applications programming interface (API) and can run on any device that complies with the standard." Um… what, Dean? "For developers, this all means it will cost less to produce great 3D effects on all kinds of devices, and for players, it means impressive console-like games."
Dr. Jon Peddie (JPR Research), an esteemed industry analyst, just published a brilliant article on the features and importance of OpenGL ES 3.0. This article describes in far greater detail what OpenGL ES 3.0 means for developers and why it “…creates an environment where mobile graphics can actually exceed PC graphics—unthinkable a few years ago.”
Indeed, 2013 is shaping up to be a great year for mobile gamers!