Building Your Vision with Qualcomm’s Mobile Augmented Reality (AR) Platform: AR on Mobile Devices
Daniel Wagner
<p><b><span style="color:black">Building Your Vision with Qualcomm’s Mobile Augmented Reality (AR) Platform: AR on Mobile Devices</span></b><br /> <br /> <span style="color:black">Daniel Wagner, Qualcomm Austria Research Center</span><br /> <span style="color:black">Istvan Barakonyi, Qualcomm Austria Research Center</span><br /> <span style="color:black">Istvan Siklossy, Qualcomm Austria Research Center</span><br /> <span style="color:black">Jay Wright, Qualcomm Inc.</span><br /> <span style="color:black">Roy Ashok, Qualcomm Inc.</span><br /> <span style="color:black">Serafin Diaz, Qualcomm Inc.</span><br /> <span style="color:black">Blair MacIntyre, Georgia Tech</span><br /> <span style="color:black">Dieter Schmalstieg, TU Graz</span><br /> <br /> <b><span style="color:black">Tutorial topics</span></b> <br /> <ul> <li><span style="color:black">Welcome, Introduction and Overview (15 min)</span></li> <li><span style="color:black"> Overview of Mobile Augmented Reality (50 min)</span></li> <li><span style="color:black">Introduction to Qualcomm's AR Platform – Features and Usage Scenarios: (15 min)</span></li> <li><span style="color:black">Developing Mobile AR applications using Qualcomm's Unity Extension (45 min)</span></li> <li><span style="color:black">Introduction to the native API of Qualcomm’s AR SDK (45 min)</span></li> <li><span style="color:black"> Cross Platform Development with the Native Qualcomm AR SDK (45 min)</span></li> <li><span style="color:black">New Features of Qualcom AR 1.1 – An Outlook (30 min)</span></li> <li><span style="color:black"> Introduction to FastCV: Highly Optimized Computer Vision Library for Mobile Devices (60 min)</span></li> <li><span style="color:black">Mobile AR in Games - Considerations for AR game design: (60 min)</span></li> </ul>