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If you develop native applications, you live on the left-hand side of this image. You’re close to phone internals and you can use hardware APIs to take full advantage of sensors, location based services , GPS, camera and other components inside the phone. Of course, that also means that you have to port, test and maintain versions for all the platforms your customers use — but you can’t have everything.
I recently spoke with Kevin Kwang of ZD Net Asia to discuss the state of mobile multi-core processors. I pointed out that while it’s exciting to see powerful, dual-core Snapdragon processors commercially available (in products like the HTC EVO™ 3D and HP TouchPad), if developers aren’t coding their applications with distinct APIs that take advantage of multiple cores, the power of the hardware is often underutilized.
I think I’m a pretty typical mobile user, which means I have high expectations with no room for compromise. I want to be connected all the time and anywhere I happen to be. I want great performance and I want the battery to last all day.
If you’re like me and you channel your inner geek, I bet you’ve always wondered what makes Snapdragon mobile processors tick. Well, wonder no more. I’d like to invite you to listen in on the second in our Snapdragon mobile processor webinar series featuring Qualcomm’s Charlie Mater (VP, Product Management) who gives an in-depth overview of the Snapdragon family of system-on-chip (SoC) solutions and Qualcomm’s CPU micro-architecture.
In mobile communication , 2011 ushered in the buzz word “dual-core” with the introduction of the first tablets and smartphones. At Qualcomm, we began showcasing our MSM8660 dual-core CPU processors at CES, leveraging the Snapdragon Mobile Development Platform or MDP for short. If you aren’t familiar with the Snapdragon MDP, it is an important development tool available from BSQUARE to leverage the powerful capabilities of the Snapdragon processors.
The possibilities are endless with the new generation of the Snapdragon MDP. It offers developers powerful built-in graphics, power management and other profiling tools to develop, test and optimize Android applications for a wide range of pre-commercial devices. Purchase yours at bsquare.com/qualcomm.
“I skate to where the puck is going to be, not where it has been.” Ice hockey great Wayne Gretzky said that, and that’s how I feel about the momentum behind WebGL. I think that this web-based graphics library is going to help tear down the walls that separate native app developers from web app developers today and allow them to inhabit the same world.
Qualcomm has been clearly demonstrating its support of the entire mobile 3D gaming ecosystem at recent conferences like this month’s Game Developers Conference (GDC) in San Francisco. This support showed up as a press release with Gameloft; a new video with Gameloft and NAMCO BANDAI Games America; joint marketing activities with Sony Ericsson around their new PlayStation Certified Xperia Play device; a GDC speaker session featuring presentations by leading mobile developers Southend Interactive and Polarbit; a new Snapdragon mobile 3D gaming ecosystem video and a very well-attended and well-received party at Ruby Skye !
Snapdragon MDP gives content developers and manufacturers early access to Qualcomm's latest technology to get a head start building next gen apps for Snapdragon powered devices.
It was an exciting week in San Francisco at the 2011 Game Developers Conference. Mobile gaming has truly never looked so good with new, gaming-focused smartphones such as Sony Ericsson’s XperiaTM PLAY and larger screen tablets such as HP’s new TouchPad .
Qualcomm was the first in the industry to deliver a 1GHz processor for smartphones. We are again at the forefront with the announcements by HP and HTC for the first mobile devices powered by our latest Snapdragon single-CPU processor, the MSM8x55 chipset.
Attendees of Mobile World Congress 2011 got to see the newest generation of the Adreno GPU, Adreno 220, in action as part of the new Desert Winds game demo at Qualcomm’s booth. The graphics performance, new 3D effects, and level of graphical realism now possible with the dual-core Snapdragon MSM8660 chipset and its Adreno 220 GPU grabbed the attention of virtually all passing by our booth.
In late 2010 and early 2011, mobile game enthusiasts were following stories from around the world about the development of a "playstation phone." The first public confirmation by Sony Ericsson came during the Superbowl, where a teaser ad disclosed the Xperia Play™ smartphone.
Mobile World Congress 2011 has officially ended. After making Barcelona our home for a week, we’ve packed up our booth, put away our gadgets and returned to San Diego. It was a whirlwind week full of exciting announcements about the future of mobility set against the rich history and beauty of Barcelona.
Hear from Paul Jacobs about what trends we should look for at Mobile World Congress, what he’ll be talking about during the "Connecting the Dots" keynote, his thoughts on the Snapdragon Dual CPU mobile processor—and a whole lot more.
Snapdragon & Adreno's 3D graphics will change the landscape of the mobile gaming industry.
Michelle Leyden Li, Senior Director of Marketing, explains Snapdragon asynchronous dual-core chipset architecture and what it means for power efficiency and performance capabilities.
It is amazing how quickly one year ends and the next begins when you have a high profile worldwide consumer electronics show to kick off the New Year. This year’s CES show had more and more focus on mobility and smartphones and of course the hottest of all, in my opinion, were “Android tablets.”
The latest Adreno™ GPUs, embedded in Qualcomm’s market-leading Snapdragon™ chipsets, are delivering console-quality 3D graphics in some of the most compelling smartphones and tablets in 2011.