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augmented reality (4)

The 123s & ABCs Go Mobile

With an estimated 10 billion connected devices in 2012, and an expected 25 billion in 2020, mobile technology has become the largest information and communication platform in history, and it must be leveraged to improve education globally. On average, there are approximately 360,000 babies born and more than 1 million smartphone users added every day. This opens up a critical opportunity for learning, especially when you take into account that nearly a billion people will enter the 21st century unable to read a book.

Jun 24, 2013 by Kristin Parsley Atkins

Vision-Based Augmented Reality Makes the Game More Naturally Personal

Vision-based mobile augmented reality takes the power of the smartphone and turns it into a personal, interactive entertainment medium. Game developers, advertisers and other content providers can take a printed image and bring it to life in front of one’s eyes. Never has the very small screen been so powerful and so personal.

Apr 15, 2011 by Peter Marx

Vision-based Augmented Reality

Since releasing a beta of Qualcomm’s vision-based mobile augmented reality (AR) tools and software development kit (SDK) last year, we have seen high levels of interest from a variety of industries. A free SDK and extension for Unity enables developers to easily create apps using AR on current Android smartphones with suitable cameras and processors.

Feb 7, 2011 by Peter Marx

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