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March 2011 (13)

Skate to Where the Puck is Going to Be: Three Reasons to Adopt WebGL

“I skate to where the puck is going to be, not where it has been.” Ice hockey great Wayne Gretzky said that, and that’s how I feel about the momentum behind WebGL. I think that this web-based graphics library is going to help tear down the walls that separate native app developers from web app developers today and allow them to inhabit the same world.

Mar 28, 2011 by Sayeed Choudhury

3G Technology Improves Education in Indonesia

On March 3, I participated in a Computer Lab Sustainability Showcase and Awards Ceremony in Jakarta, which celebrated the success and completion of Wireless Reach’s first ever project. Wireless Reach is a strategic program that brings wireless technology to underserved communities globally and, through its work with partners, invests in projects that foster entrepreneurship, aid in public safety, enhance the delivery of health care, enrich teaching and learning and improve environmental sustainability.

Mar 24, 2011 by Harry Nugraha

ELDs and EOBRs – What’s the Difference?

Part of the fun of technology is getting a new vocabulary of acronyms. The latest for automated driver logs is ELDs – or electronic logging devices. According to some reports, ELDs are not only better than Electronic On-board Recorders (EOBRs), but they cost less. That’s progress! This does raise a question, though: Where do these terms come from? I did some research, and the number of terms that may also apply to ELD and EOBR type devices is more than you might expect.

Mar 24, 2011 by Dave Kraft

Application Downloads

We’ve previously written about the central role that 3G networks will play in enabling the Internet of Everything and in helping to future-proof embedded products and solutions. And while the core benefits of mobile broadband networks for smart services remain the same (e.g., extensive coverage, low latency for real-time communications, higher levels of security, faster data rates for high-bandwidth applications, lower cost per bit, etc.), there’s a new capability emerging within this space that could have an even greater impact: application downloads.

Mar 21, 2011 by Greg Le Beau

Qualcomm Shows Strong Support of the Mobile 3D Gaming Ecosystem at GDC

Qualcomm has been clearly demonstrating its support of the entire mobile 3D gaming ecosystem at recent conferences like this month’s Game Developers Conference (GDC) in San Francisco. This support showed up as a press release with Gameloft; a new video with Gameloft and NAMCO BANDAI Games America; joint marketing activities with Sony Ericsson around their new PlayStation Certified Xperia Play device; a GDC speaker session featuring presentations by leading mobile developers Southend Interactive and Polarbit; a new Snapdragon mobile 3D gaming ecosystem video and a very well-attended and well-received party at Ruby Skye !

Mar 18, 2011 by Brent Sammons

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